修复移动端报错:替换 closest 为 parentElement

- closest 在旧版 WebView 中可能不支持导致脚本中断
- 改用 parentElement 更安全高效
- 修复后数字视差逻辑应正常执行
This commit is contained in:
Omega 2026-04-20 23:11:17 +08:00
parent a22c465a3b
commit 624bb422bb
1 changed files with 53 additions and 16 deletions

View File

@ -365,26 +365,25 @@
opacity: 0.08;
transition: opacity 0.7s cubic-bezier(0.16, 1, 0.3, 1);
}
/* 内容元素默认在下方(准备从下往上滑入) */
/* 内容元素默认在下方(准备从下往上大幅滑入) */
#pain-points .pain-item .pain-icon,
#pain-points .pain-item h3,
#pain-points .pain-item p {
opacity: 0;
transform: translateY(40px);
transition: opacity 0.7s cubic-bezier(0.16, 1, 0.3, 1),
transform 0.7s cubic-bezier(0.16, 1, 0.3, 1);
transform: translateY(60px);
transition: opacity 0.8s cubic-bezier(0.16, 1, 0.3, 1),
transform 0.8s cubic-bezier(0.16, 1, 0.3, 1);
}
#pain-points .pain-item .pain-icon {
transform: scale(0.6) translateY(40px);
transform: scale(0.6) translateY(60px);
}
/* 数字默认在上方(准备从上往下滑入) */
/* 数字:默认状态由 JS 控制,这里不设 transform 避免冲突 */
#pain-points .pain-item .pain-num {
opacity: 0;
transform: translateY(-70px);
transition: opacity 0.9s ease, transform 0.8s cubic-bezier(0.16, 1, 0.3, 1);
transition: opacity 1s ease;
}
/* 进入视口后:内容上移,数字落 */
/* 进入视口后:内容上移,数字反向坠落 */
#pain-points .pain-item.in-view {
opacity: 1;
}
@ -396,17 +395,18 @@
#pain-points .pain-item.in-view h3 {
opacity: 1;
transform: translateY(0);
transition-delay: 0.12s;
transition-delay: 0.1s;
}
#pain-points .pain-item.in-view p {
opacity: 1;
transform: translateY(0);
transition-delay: 0.2s;
transition-delay: 0.18s;
}
/* 数字:越落越清晰 */
#pain-points .pain-item.in-view .pain-num {
opacity: 0.15;
transform: translateY(0);
transition-delay: 0.08s;
opacity: 0.3;
/* transform 完全由 JS 视差逻辑接管 */
transition-delay: 0.02s;
}
/* 思路板块同样 */
@ -563,7 +563,7 @@
right: 30px;
font-size: 110px;
font-weight: 900;
color: rgba(255,255,255,0.08);
color: rgba(255,255,255,0.2);
letter-spacing: -5px;
line-height: 1;
}
@ -952,8 +952,9 @@
}, { threshold: 0.15, rootMargin: "0px 0px -50px 0px" });
document.querySelectorAll('.fade-up').forEach(el => observer.observe(el));
// 移动端:轻量级 IntersectionObserver入场错位动画由 CSS transition 处理)
// 移动端:入场动画 + 视差滚动
if (window.innerWidth <= 900) {
// 1. 入场动画(一次性)
const mobileItems = document.querySelectorAll('#pain-points .pain-item, #approach .approach-item');
const mobileObserver = new IntersectionObserver((entries) => {
entries.forEach(entry => {
@ -961,6 +962,42 @@
});
}, { threshold: 0.05, rootMargin: "0px 0px -5% 0px" });
mobileItems.forEach(item => mobileObserver.observe(item));
// 2. 数字编号滚动视差(基于卡片相对视口位置)
let ticking = false;
const painNums = document.querySelectorAll('#pain-points .pain-num');
function updateParallax() {
painNums.forEach(num => {
// 获取数字所在的父卡片(.pain-item
const card = num.parentElement;
if (!card) return;
// 计算卡片相对于视口顶部的距离
const rect = card.getBoundingClientRect();
// 核心视差逻辑:
// rect.top 越大(卡片在屏幕越下方),位移越大(向上推数字)
// 随着卡片向上滚动rect.top 变小),数字向下回落
// 这会产生数字比文字"慢半拍"的悬浮感
// 速度因子 0.15 意味着视差幅度为卡片移动距离的 15%
const speed = 0.15;
const yOffset = -(rect.top * speed);
num.style.transform = `translateY(${yOffset}px)`;
});
ticking = false;
}
window.addEventListener('scroll', () => {
if (!ticking) {
requestAnimationFrame(updateParallax);
ticking = true;
}
}, { passive: true });
// 初始化一次
updateParallax();
}
</script>
</body>